I'm trying to make a bullet effect's material color take the color of the material hit, for instance if it hits grass it will be green, dirt would be brown, etc... Is there an easy way to do this based on a collider?
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I'm trying to make a bullet effect's material color take the color of the material hit, for instance if it hits grass it will be green, dirt would be brown, etc... Is there an easy way to do this based on a collider?